Posts Tagged ‘ grid ’
two friends of mine and i developed a racing game. the big difference to all the other racing games is, that there is no defined track. everything is procedural. which leads to the effect that there are always new game situations, because you can’t know where the track is going to. the overall experience is [ READ MORE ]
this is a simple way to draw a grid with openGL. its exactly the same way i did my flag effect in my asteroids example. glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); float flag = ofRandom(5, 30); for (int y=0; y[ READ MORE ]